*** Australian Game Developer Award Winner
*** IndieCade 2016 Finalist
*** Play By Play Best Australian Game Finalist
*** IndieCade Europe 2016 Selection
*** Different Games Arcade 2015 Selection
A critically acclaimed work of interactive fiction, Killing Time at Lightspeed allows players to experience life aboard a spaceship hurtling through lightspeed. Just how much can you affect other people's lives with your fleeting interactions through social media? And will it be for the better?
“It’s clever for all sorts of reasons, but the most smart aspect is its recognition of your passivity in the role of a visual novel player, and making that the most crucial part of the story is telling.”
– John Walker, RockPaperShotgun
“It simultaneously tackles the extremely personal and the tremendously impersonal nature of online communication: you can see the full range of emotions your friends experience, but you can’t attend their weddings, meet their children, offer them anything but words on a screen.”
– James O'Connor, ZAM
“I felt a sense of growing despair each time I hit the “refresh” button… Killing Time at Lightspeed is, more than anything else, a timely game about technology and the role of social media not just in the future that developer Gritfish has created but in our present reality as well. ”
– Javy Gwaltney, Paste Magazine
You never know what the last thing you say to someone will be.
On a transport ship leaving earth, a passenger kills time by scrolling through the messages of their social media feed. As the ship leaves and moves further and further away from home, the delay between sending messages and their arrival lengthens. What feels like minutes on the ship is hours, days, weeks, even years back on Earth. Each refresh of the timeline is a tiny window into the past. What will you do in those precious few moments as the lives of everyone you know pass by?
Killing Time at Lightspeed is a complete experience with no in-app purchases whatsoever.